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Understanding the differences between AR (Augmented Reality) and VR (Virtual Reality)


A number of improvements have taken place in the field of technology that are making things that were previously impossible to achieve possible. Virtual Reality (VR) began way back in the 1990’s but at the time it was not very successful. Virtual Reality creates a fictional world in which users are able to interact with a fantasy world. To experience VR one will have to wear a VR helmet or VR goggles.


Augmented Reality (AR) on the other hand blends virtual reality with our regular lives. It allows for the creation of images that are part of applications and these images are made to blend in with content drawn from the real world. AR allows you to interact with fictional content drawn from the real world. It also allows you to know the difference between fictional content and real world content. Here is a brief look at differences between AR (Augmented Reality) and VR (Virtual Reality).


AR and VR are the opposite likenesses of each other. Whereas VR digitally recreates real world settings, AR on the other hand offers fictional elements that can be made to overlay a real life environment. AR is aimed at enhancing the experience through the addition of virtual components like a digital image or digital sensations. VR on the other hand creates a unique reality that is driven in the most by a computer. Whereas VR allows you to swim with a school of fish, AR makes these fish pop out of your calling card.


VR is offered to the user through a controller that can be mounted on your head or it can be handheld.  AR reality is normally used in a mobile device like a laptop or smartphone and it helps to alter the real world interactions with the help of digital images or graphics.



Can these two systems be used in different industry sectors like gaming, education, manufacturing and transportation?

The good news is that both AR and VR are being used in different industries including gaming, education, manufacturing and transportation. These two exciting systems are being used in manufacturing where real as well as virtual objects help to produce a simulated environment that enhances the manufacturing and design processes. In the gaming industry, VR and AR are helping to enhance the gaming experience to convey some truly mind-boggling emotions.


In the education industry, AR and VR allow students to take guided tours to well-known places as well as into outer space. In the travel industry, VR and AR allow you to visit locations in virtual reality. This makes it easy for you to decide whether or not to visit a particular place.



Why should we care?

VR and AR are going to generate revenue worldwide to the tune of nearly 162 million dollars by the year 2020. This represents a gigantic leap from current levels. As these two technologies become more mainstream, equipment costs will come down. This, in turn, will mean that more people will start using these two very exciting technologies. We are also currently experiencing a virtual reality revolution and the sooner companies embrace these technologies the more likely it is that they will become tomorrow’s innovators. Our everyday lives too will improve dramatically once these two technologies become mainstream. This is expected to happen in the next 2 to 4 years.




Will it make our daily lives better?

Once VR and AR enter the mainstream of life, they will have a dramatic and positive effect on our everyday lives. We will experience better and more engaging entertainment. We will succeed in building better buildings. Our cars too will be designed in a much more efficient manner. In industries like construction and manufacturing, VR and AR will offer better virtual field training opportunities. Both these technologies will also ensure a more enhanced education system.


What to expect in the future?

VR and AR are technologies that have the potential to make a really dramatic change to the way we interact with digitalized information and modern media. As we start to experience AR and VR we will be in a position to build a more immersive as well as engaging world. These two new technologies will change the way that we imagine and design as well as create things. The future for these two technologies remains very bright.


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